UPDATE: There’s a new method for iOS4 but they’re pretty similar anyway.
So it’s been a while, but now that I’m on break again and have some time, I’m doing a bit of iPhone development again. That means I’m going to need to debug on-device (or at least load my app to it to have fun in the real world with my handiwork). This time, the procedure’s a little different though.
iPhone OS 3.1.2
Xcode version 3.2.1, 64 bit
Mac OSX 10.6.2 Snow Leopard
Let’s do it.
UPDATE: Corrected a problem with the run script build phase: corrected the directory names for the new version and copied the new phase that doesn’t include “resource_rules.plist.”
UPDATE 2: Somehow I forgot the add an identity step. It’s now #1 below. Sorry guys. Also, while this whole thing should apply to iPhoneOS 4, I’m going to officially text it/repost with 4.01 soon.