Developing for a Jailbroken iPhone A to Z (iOS 4.0.1)

Vital Stats: iOS 4.0.1 Xcode 3.2.3 Mac OSX 10.6.4 Snow Leopard iPhones 3G, 3GS, 4 (I finally have the whole lineup!) PROBLEM: I still can’t get iPhone 4 working. If you have one, please try it and help me out! UPDATE: Found the cause of the problem to be certain status bar libraries installed alongside […]

Developing for a Jailbroken iPhone A to Z (iPhone 3.1.2)

UPDATE: There’s a new method for iOS4 but they’re pretty similar anyway. So it’s been a while, but now that I’m on break again and have some time, I’m doing a bit of iPhone development again. That means I’m going to need to debug on-device (or at least load my app to it to have […]

Using the Open Tool Chain in Xcode (for both OS 2.2 and 3.0)

The iPhone OS SDK from Apple is wonderful, and being able to develop and debug on-device even without paying the entry tax is even more wonderful. To really take Jailbreak development to the next level, though – to develop Apps that don’t play nicely in Apple’s SDK playground – you are going to need the […]

Developing for a jailbroken iPhone, A to Z (iPhone 3.0)

UPDATE: NEWGUIDE NEWGUIDE NEWGUIDE! Vital iPhone stats for this post: iPhone version: 3G (should work with 2G and 3GS) iPhone OS version: 3.0 (rock the hizzouse!) Jailbreak status: Jailbroken using Pwnage Tool. The Goal: Get live on-device XCode debugging without being a paying ADC member. This time OS 3.0 style.

Hold on tight, 3.0 sdk info coming soon

UPDATE 7/11/09: Procedure working great: post here. Everyone’s getting antsy about on-device debugging with SDK 3.0, which as most of us know broke our preferred method. It looks like the only answer may be to use an outdated version of the SDK, but I’m going to look into it asap. My plan was to use […]

Developing for a jailbroken iPhone, A to Z (iPhone 2.2)

Vital iPhone stats for this post: iPhone OS version: 2.2 UPDATE 7/11/09: OS 3.0 procedure here Jailbreak status: Jailbroken using Pwnage Tool 2.2, old baseband preserved (see post here, coral cache) The Goal: Get live on-device XCode debugging without being a paying ADC member. Abstract: The iPhone uses code-signing to restrict what gets run on […]